Final Fantasy: Crystal Chronicles: My Life As King

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Last week the first WiiWare titles hit the American Wii, and among them is Square Enix's Final Fantasy: Crystal Chronicles: My Life As King.

The game is a simulation game, and is essentially a Final Fantasy themed MySims. Players play the ruler of a Kingdom, and spend much of the game acquiring resources to build new buildings in town. The King can also send out adventurers to gather resources, explore dungeons and kill bosses. Unfortunately, the results of these expeditions is returned in the form of a rather mundane report.

As a WiiWare title, Square Enix definitely wanted to take advantage of the micro-transaction options, and thus the game has additional content is available for a small fee, which together amounts to an additional 1500 points, which makes the add-on options equivalent to the cost of the game download.

Having not downloaded the add-on options, I don't see how it could add much in the form of gameplay value; the majority of the content is in the form of additional races for adventurers and costume changes for the character.

The game overall doesn't take advantage of the Wii's capabilities well; other than the player shaking the Wii Remote to summon Chancellor Chime, there is no reason for the game to use the Wii Remote; all other functions could be done on a GameCube controller.

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This page contains a single entry by Michael Huang published on May 20, 2008 8:53 PM.

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