The Zen of the PSP
Nikkei Business reported that, to date, 0.6 percent of the 800,000 shipped units have been returned to Sony for repair. Kutaragi was unapologetic about the issue: "This is the design that we came up with. There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to. I didn't want the PSP's LCD screen to become any smaller than this, nor did I want its machine body to become any larger.(Gamespot)"The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake."
Offering additional testimony praising the handheld, Kutaragi said, "I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."
- A gate that sometimes got stuck and would just open and close until you pushed it again.
- A gate that no matter how hard you pushed wouldn't open sometimes.
- A gate that when pushed might open after a slight delay.
I wrote some haiku as a ode to this well-designed feature:
pressed the square button
slow, repeating or nothing
digital roulette
Kutaragi says
"No apology, it's by design"
In mail back to Sony
square, square, why so slow?
x, circle, square, why no show?
beauty over function.