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March 29, 2006

Mitsubishi Game Table

IGN has a video of a interactive tabletop being developed by Mitsubishi Electronics Research Labs. They use Warcraft III to demonstrate the gestures and the audio commands, but all I could think about while watching this was how he would get schooled by anyone using a mouse and keyboard commands.

Downtime and More Player Distribution

Yesterday, the World of Warcraft Servers came down for a major revision patch. The servers did not all come back up until after 930 pm. As with all major patches, sometimes there are problems that arise that cause additional downtime. This morning, I logged on, and the world felt really empty. So I decided to query the server and find out how many players were online.

A mere 873. As you can see from the graph below, a majority of the players are still clustered in the first 20 levels. At level 7 there's a massive drop off in players from 50 down to 23. Interestingly enough, this also corresponds to the first "freedom of choice" occurance in the game where players have to leave the area they started in, and venture outside of the starting zone. It's also approximately the level that players reach the captial cities (where the banks and auction house are), so either these players are being used to evaluate the class by exploring the first 7 levels of gameplay, or they are being used to evaluate the state of the server in terms of maturity in items, or they could be set up as mules to hold inventory.

3-29-061130am.jpg

The highest level at this point is 56, it's likely that today or tomorrow will see the first Alliance level 60 on the server, a mere week and a day after the server came up (taking into account the 18 hours downtime we had yesterday).

March 28, 2006

Otherworldly Clocks

The people at Goddard Institute for Space Studies has clocks for Mars and Titan.

Project Darkstar

Sun recently announced Project Darkstar, a variant of the Sun Grid.

According to the project website:

    "Project Darkstar", is a research effort aimed at simplifying the process of developing multi-player online games that can be deployed on a massive scale and made available to players using virtually any client device.

    The first technology release under this project, the Sun(tm) Game Server, is a game agnostic, platform agnostic server technology that provides online game developers the ability to create a wide variety of games that can be provisioned through a single server platform.

One of the problems that game developers have had in the past with making MMOGs has been in relation to network architecture -- every game company needs to run their own servers, deal with the issues of scalability and so forth. While I occassionally have my doubts about the network programming that is found within games, for the most part, it's fairly competent and solid stuff -- the problems that I've experienced when it comes with network scalability has more to do with the financial side of the business making engineering spec -- such as finance managers deciding that due to cost engineers need to cram 2000 users on a single server rather than the 500 user max the engineers determined.

I trust engineers more than financial managers when it comes to scaling network architecture, and I believe it to be to the benefit of game companies to have network programmers to keep unrealistic server expectations in check. While I have no doubt that Project Darkstar will be fabulous for Java-based casual games, I have my doubts as to whether it will be a viable platform for desktop based games.

March 27, 2006

Playing World of Warcraft for Money

Very briefly I thought about playing World of Warcraft for money. There's money to be had in online games, not just for the game publisher, but for the game player too.

In a game like WoW, time is money. A lot of players want to play the high level game and have the great equipment, but they don't have the time to get there. Enter the capitalist belief that time is money, and suddenly you have players who are willing to pay money for having someone else play the game. A game that they've already paid money for, and they continue to pay money for in order to play. They'll pay for characters, they'll pay for items, they'll pay for gold, and some will even pay for levels. Psychologically, this is because people like to say that they've beaten the game, and World of Warcraft, unlike the games that you purchase in the stores is a server-based game. Cheats and trainers won't work, much to the chagrin of people who want to get to level 60 and see the high level content but don't want to spend the months (or years, depending on your lifestyle) to get there.

The following is a list of some of the side businesses that have sprung up from World of Warcraft (and other massively multiplayer games):

  • Gold Farming
    Players whose purpose in World of Warcraft is to sell in-game gold for real world money are known as gold farmers. This usually involves playing the game to a high level and then killing lower level monsters in an instance dungeon, picking up the items and selling them on the auction house. Sometimes they buy gold cheap from other players, and then resell it for about 1000 gold for 30-40 dollars on eBay, which is enough for an epic mount and some extra toys for your character. That being said, it's probably not possible to really sell gold without using game exploits, game cheats or cheap Chinese labor (yes, there are some businesses in China whose purpose is just to farm gold -- they trade off the character in shifts) , as the amount of time necessary to earn a thousand gold is non-trivial.
  • Character Leveling Services
    Since the game doesn't really start for most people until level 60, levels 1 through 59 are known as the grind. On average, it takes about 3 to 6 months of casual playing to get to level 60. It's definitely possible for people to start up services where someone else levels up your character for you, and in the end, you have a level 60 character with the name you've chosen. In EverQuest, there were guilds that were established just for this purpose so that the characters could be properly equipped with good equipment from the raid zones. A similar thing could be done in World of Warcraft even more easily, since most raid areas are instanced experiences (not shared with other raid groups).
  • Character Selling Services
    For people who get tired of their characters (or playing the game), many have sold their World of Warcraft character for real world money. Level 60s go anywhere from a couple hundred dollars to a couple thousand dollars, depending on server, class, race and gender. According to the research on characters sold on Everquest, female characters sold for less money.
  • Writing Startegy Guides
    There are people who have written strategy guides and now sell them as an electronic download. In most cases, the information contained in these guides aren't worth the money, as they are simply recollections of things that are easily googleable on the internet.

Desperate Housewives: The Computer Game

Television is no stranger to the world of licensed computer games (Simpsons, American Idol, Alias, X-Files, CSI), and ABC riding on the dismal failure of the Alias video game has decided to make a Sims clone featuring the neighborhood of the Desperate Housewives television show.
    "As fans of the show would expect, the game is loaded with gossip, betrayal, murder and sex - you know, all the things women like," says Mary Schuyler, the producer of the title at Buena Vista Games.

    Housewives, a dialogue-heavy mystery with an emphasis on social interaction and character customization, is geared toward female players. "There aren't a lot of games for women today, but this is one where women will really have a good time," Schuyler says.

Games with PR statements like that always makes me cringe, because there are plenty of games that have a female following, and while it is true that social interaction is an important feature for games this game doesn't have social interaction -- all interactions are between the player and the program. From what I can gleam from the press release, it's more like interactive story that takes place in the neighborhood of Desperate Housewives. You don't play any of the characters on the show, but rather a wife in the neighborhood with amnesia.

Buena Vista Games hasn't had a good track record with games that aren't Disney based children games, and a big part of that is a problem within the games industry that living people are hard to do. Part of it is due to the graphics hardware, but I think the motion capture is weird, and the 3d imaging data when reduced down for texture maps gives either a freaky look to the recognizable characters (play any EA sports title and you'll see what I mean) or a generic look to all the characters.

March 24, 2006

Server Population Dynamics

I played some WoW this afternoon. My characters are presently in Loch Modan doing the Hunting Lodge quests. Unfortunately, these quests are not designed with server population curves in mind, because they are time based quests and when you're competing with the masses to kill the 6 pigs that spawn in the Loch in 12 minutes, well, that's just not going to happen.

The chart below is a graph of what the server was like at approximately 9:30pm EST today, with around 4 days of server uptime. You can see two distinct humps in the graph. The first massive hump peaks at about level 5. These are likely East Coast characters that were started this evening, or West Coast casual players who started yesterday and just logged on today. The second hump is in the level range of 14 - 20. As the level of players increase, the number of players at that level decreases, as there simply aren't that many players who are able to spend that much time online. I should do some more data collection on the different zones within the game, but from a quick survey of the starting areas reveals that the most impacted zones at present are the human and night elf areas. The dwarf/gnome area is the least popular, but surprisingly mych of the dwarf/gnome population migrate to the human lands instead of transitioning to the teen zone of the dwarf/gnome area -- however, even more surprising is the sheer number of night elf migrants who cross an ocean as well as a level 20+ zone to make it to the human area.

duskwood-march24.jpg

Those massive humps are also designate where you don't want to be.

DHL knows the trouble I've seen

When I got my MacBook Pro back on Monday, the DHL delivery guy said to me "They didn't fix it the first time?". I told him no, they made a mistake, so I had to send it back, and he said "Hope this one works." Today, the DHL guy returned again to drop off the box. "It's going back again?". To which I said "Yep. It's still broken." To which, he shook his head. I always drop off the MacBook Pro at the DHL office. When I walked in today, the guy at the counter recognized the box and said "Ah, back to Apple, eh?" Yeah. I didn't ask how many they get, but seeing how he was able to recognize the box. I'd wager it's a pretty common occurance.

Jell-O S.F. will return to the Exploratorium

No doubt due to the attendance of the opening night of Reconsidered Materials (which served as a miniature membership drive), Liz Hickok and her Jello sculpted miniature San Francisco will return to the Exploratorium for their Magnitude X: Quake Science and Survival exhibit, running for the month of April. The Jell-O will only be on display on Saturday, April 1st.

March 23, 2006

Return to Azeroth

I started playing WoW again Tuesday. They started up some new servers, so I rolled up some characters on Duskwood. There's something nice about starting fresh on a new server, and something painful too. I tried to start new characters on other EQ servers before -- restarting the level grind again was just too painful. WoW level grinding is a bit different, though nothing new -- when we were internally testing WoW in alpha, level wipes and character wipes were commonplace, so every couple of months we'd start fresh from level 1 again, and we'd have to run through the newbie zones and new quests all over again.

The new server went up on Monday afternoon. I started my characters on Tuesday night. My characters are level 17 now. The highest levels are twice that, level 33/36 etc. I find that it's important to get past the curve in the initial week or so is vital for being able to speed level, that being said, I've smack in the middle of the curve right now, being 12 hours behind, and actually doing things other than playing 24/7 (There's at least 4 or 5 who have done that -- their characters are in the 30s). I was tempted to grind straight through to at least 20, since I know I can do it in a day. The game is harder earlier on without high levels running around, it's almost like a natural ecology, where the zones are so packed, n00bs starve themselves out of experience because the monsters don't spawn fast enough, and the equipment most are using is little better than the quest rewards and the occassional random drop. Some are still running around in tattered clothing.

The zones that I've been fighting in are definitely on the edge of the curve -- the players are still poorly equipped, but there's plenty of resources to plunder and monsters to kill. Every moment away from the game is knowing that the masses will soon catch up behind me (and may starve me out of experience as well). I can always just wait for the masses to move on, also -- in a week, they've all gotten past my point, and I can return to the low populated zones to grind for xp.

The World of Warcraft manages to sustain itself by miracle of server automated repopulation, but I'd love to see what the death rates are in a zone that the newbies are moving through in the form of a realtime map. The newbies would just be a wave that washes over the zones.

MacBook Pro: Shutdown Roulette

The MacBook Pro returned on Monday morning, and since then, I've been extensively using the MBP running all manner of applications to give it a proper shakedown. I encountered some slowness running some apps on Rosetta, but on the whole, the MBP runs them without issue. Since there are so very few apps that can adequately test the MacBook Pro's graphic card, I've been excessively running it through its paces playing World of Warcraft (one of the few Universal Binary games available). The framerate on the system is about 30-60 fps, comparable to other PCs I've used.

I've also been using Final Cut Express to try and edit together a video for the Freeculture contest -- this has not gone well, as FCE is practically unusable with 1GB RAM running under Rosetta -- the performance was so atrocious, I've given up trying to create an entry in time for the contest.

The newest and latest problem I've discovered is a random shutdown of the system for no apparent problem. One minute I'll be surfing the web, the next moment the system is powered off. Needless to say, the Mac is going back to be repaired. For those keeping track, this is repair #3. If it goes in one more time, they'll likely replace it (and I can start this process all over again)

March 21, 2006

Battlestar Galactica

I finally all caught up with the rest of Battlestar Galactica Season 2 yesterday. While I found both BSG Season One and BSG Season 2.0 to be really compelling, Season 2.5 loses some of that momentum. BSG is one of those series that's great to watch on DVD because the storyline is continuous, but it's a bit of a problem if you're trying to attract new television viewers who may not know what is going on. My philosophy has always been "they'll get caught up", but instead the writers have opted instead for filler episodes (which in my opinion lose the charm of the high intensity show).

March 18, 2006

Katamari Damacy Team Dissolved

It's not a bad dream. Namco's Official Katamari Damacy homepage has announced that the team behind both the original game and its sequel, We Love Katamari, has been dissolved, and that no sequels have been planned.

There is hope for Katamari fans, however, as the page does mention that 'Professor Katamari' (likely Keita Takahashi, the creator of Katamari Damacy) is currently working on a new game design, though not with the core Katamari Damacy team. "You don't roll things up, or get bigger, but you might find it interesting anyway."

Me and My Katamari, the PSP version of Katamari Damacy releases next week, and is the last announced game in the series. The PSP game was done without the direct supervision of Takahashi, which shows that Namco is not above franchising an IP out to death without the help of its original creator.

katamaribye.gif

March 17, 2006

Ringers - Lord of the Fans


by Sony Pictures
Ringers - Lord of the Fans, is a movie about the Lord of the Rings fandom phenomenon from the release of the Hobbit until the modern film trilogy by Peter Jackson. It starts off as a literary documentary and quickly picks up the pace having interviews with fans from several generations, including Terry Pratchett and David Carradine. Regular fans are included too, and they are not nearly as unwatchable as the Trekkies. The film seems to have been made for the fans, and treats them respectfully. The film covers the internet growth of fandom, and includes lord of the peeps, as well as the secret diaries. It's entertaining to watch if you like watching Making of... type programs or listen to commentary tracks on your TV.

Alice 3.0 to use Sims

Alice is an open source system developed over the last 10 years and provided as a free public service by Carnegie Mellon. In combination with novel educational materials developed by Computer Science Professors Wanda Dann of Ithaca College and Stephen Cooper of St. Joseph's University , Alice is already in use at more than 60 colleges to teach various introductory computer science/computer programming courses.

Now, they've signed with EA to help them facelift the interface (using the Sims). It's a big change, and it's nice to see the industry working with academics, but a tool like this isn't what most game companies use to construct their games.

You - Gorgeous... Me - A Gamer...

The following is one of the more amusing missed connections that was sent to me (because it's a WoW related story).
It's posted on craigslist, and I'm sure the post will go away someday, I've copied the text into the extended entry.


It's a tale of a World of Warcraft playe as he enters the zone that's really not meant for soloing types: the local bar.

You - Gorgeous... Me - A Gamer... - m4w - 25
Reply to: anon-134426482@craigslist.org
Date: Thu Feb 16 10:27:01 2006


It was last Friday. I had just gotten up from a SWEET game of Warcraft on my PC.

Anyway, I realized I was dangerously low on Mountain Dew, so I threw on my lucky green sweat pants and my trenchcoat to walk 3 blocks to the convenience store. I figured if I had enough change, I might even pick up some Slim Jims, but I digress...

On my way back to my apartment, Dew and Slim Jims in hand, I saw you and your friends walking into the Jazz club across the street. You seemed so comfortable and cool dressed to the nines for an evening of drinks and dancing with those closest to you.

It was then that I knew I had to meet you. Although I had never been in that particular establishment, I followed you in. You probably would have seen me, but I was slowed by an argument with the doorman over my attire. After a few minutes, I think I had him convinced I looked ok, but then he proceeded to ask me for $10 just to walk into the bar. I couldn't believe they wanted to charge me just to get in. I, of course had no money, having spent every spare cent on caffeine and sticks of processed beef. I walked back to the convenience store and failed in my effort to return the goods I had so recently purchased. Luckily, the store had an ATM, so I pleaded with the checker to hold my purchases behind the counter for a short time, and I withdrew $20 from the cash machine. Armed with my fresh $20 bill, I marched to the Jazz Club, paid the $10 cover, and went looking for the woman of my dreams.

I saw you immediately, near the bar with your friends. You were at the end of the group with some space next to you, so I settled in close. You noticed me once or twice as I cleared my throat nervously trying to think of what to say. It sounded like you may have commented on my trenchcoat to one of your friends, but I couldn’t be sure.

I finally bumped you to get your attention. I may have bumped to hard as I noticed you spilled some of your drink on your shirt. Sorry about that.

ME: So... Do you come here often?

YOU: No. (you turn back to your friends)

ME: Me neither. I hate bars. I can't come to terms with why anyone would want to pay such high margins on watered down drinks they could make at home for a fraction of the cost... (I trail off noticing you aren't listening)

I regroup and lean in close to your ear...

ME: What are you drinking there?

YOU: (barely looking over your should back to me) A gin and tonic.

ME: Can I buy you one?

YOU: I already have one, see... (you hold up your drink sarcastically)

ME: Well then, can I reimburse you for the one you are drinking?

YOU: What? (looking at me now)

ME: Let me pay you back for that one.

YOU: Whatever. (looking puzzled and annoyed)

ME: How much was it?

YOU: What?

ME: How much is a gin and tonic?

YOU: Five dollars

ME: Jesus Christ! What fool pays $5 for a freakin’ drink? That's robbery!!!

YOU: Get away from me.

ME: (embarrassed by my outburst) No, no, no. I said I'd pay you for it, so I will. (reaching in my pocket) Do you have change for a $10?

You: What?

ME: I only have a ten dollar bill? Do you have five dollars change?

YOU: (turning to face me completely and folding your arms as your friends quiet down to watch our interaction) Actually, this drink was $6 with tip.

ME: What?

YOU: My drink. It was $5 plus $1 for tip!

ME: Damn, this is getting expensive. Ok, do you have $4 change for my $10.

YOU: No.

ME: Well, then I'll have to get change from the bartender.

YOU: Don't bother. Leave me alone. (you turn back to your friends as they erupt in laughter)

I spend 10 mintues trying to get the bartender's attention. I can't blame him much because he was very busy serving so many other morons begging to be robbed of their hard earned dollars. When he finally gets to me, he tells me he won't give me change, but I can buy a drink and will get change from that. I tell him I wouldn't dream of paying such inflated prices for frozen water and a few drops of our country’s last legal poison… He goes on to the next patron.

Frustrated, I go to the bathroom to pee and think about my next move. I’m pretty sure if I can just pay you for that drink that we will soon be making hot monkey love back at my apartment. However, I am disappointed at how much dating is already costing me, and how many obstacles one must overcome to simply buy a girl a drink. I start to plan my speech to you about how I may have jumped into this relationship too quickly, and that maybe we should just be friends.

While washing my hands in the sink, I notice there’s a bathroom attendant. He is smiling and waiting with fresh paper towels for me. Next to him is his tray of tips stacked with dollar bills. I drop my ten dollar bill on the tray, as the attendants smile widens. Then, I pick up a pile of ones and begin counting them. The bathroom attendant gets very hostile and grabs the cash from my hand. I wrestle with him over the wad of cash. One of the bouncers must have been just outside the bathroom. I was sure that he would understand my story, and we could get everything sorted out. Boy was I wrong. He didn’t want to hear anything. He just grabbed me by my trench coat and ripped me out the bathroom door and toward the exit. I yelled “I LOVE YOU” to you as he dragged me past your group. You replied loudly for all to hear FUCK OFF CREEP!!!

I know we’re meant for each other. Give me another chance.

Warren Spector on Game Publishers

I've talked alot about publishers interacting with game development, and keeping and controlling IP on this blog many, many times before.

Games industry veteran Warren Spector (System Shock, Deus Ex, Ultima VI, TSR, Steve Jackson Games) recently spoke at SXSW about his recent experience with game publishers and IP:

    But, according to Spector's experiences, the problem is control over IP and publisher influence, in the current market, as he continued: "The equivalent [of a distributor] in the game business is – and I’ll try not to swear here: a bleeping publisher. The guarantee of distribution has to come from a bleeping publisher. And the publishers don’t want this to happen because they lose control over the IP, they lose control over the financing. They lose control over me. And nobody wants that."

    "So what happened was, there was a publisher...I call them 'third world publishers'. There was a little publisher that really wanted... the little publisher that could, you know? ‘I think I can, I think I can.’ They really wanted to get over that mountain and become a big deal. But they didn’t have the war chest to finance five twenty million dollar games. They were stuck making five million dollar bets. And you can’t compete in the AAA space for that kind of money. You’ll get destroyed."

    And so, unfortunately, after this publisher said, ‘We’re in, we’ll publish this stuff’, all the money guys, after a while, looked at that publisher and said ‘We don’t believe they can actually distribute this stuff.’ and the money guys pulled out. And guess what? I’m back looking for a publishing deal."

Friday's Dozen

A sneak peak at Nvidia's GeForce 7900 GX2 Quad-SLI graphics cards, which will retail for around $1000. Okay, just stop for a moment and read that last sentence again. Quad-SLI? $1000? Gaming may be a lifestyle, but I don't know many gamers who could afford to drop that much bank on a graphics card. It's simply ridiculous.

Instructables: Do it yourself tutorials, including how to build a lightsaber for $33 in plumbing supplies from the Home Despot and the Pac-Man LED bike lights

Top 10 vehicles owned by billionaires

At Pizza Hut, you can get the salad, but can only go up to the salad bar once. I may have posted it before, but there's some photos of Taiwanese students piling it on at the Salad Bar in Pizza Hut.
smart Cars coming to the U.S.
Eight graders build a 24ft. roller coaster at school.
A Source of Asthma uncovered
SXSW vs. MPAA

One of the most interesting panels at SXSW Interactive 2006 was The Future of Darknets, moderated by JD Lasica. And while the concept of Darknets - communities using private subnetworks to communicate and collaborate out of view of the larger internet - is indeed fascinating, the panel was not interesting because of the intended topic. In fact, we never actually got to hear much about DarkNets, much to my disappointment, because the panel was hijacked the moment one panelist said, "Hello, my name is Kori Bernards, and I'm from the Motion Picture Association of America."

It's filled with great stories of an industry gone mad, and has a podcast of the whole thing.

100 hours of Star Wars on TV, coming soon.

Bookcrossing, an interesting idea where you read a book, and set it free in the wild (coffee shops, park benches, etc) for other people to read and release.

March 16, 2006

A Visual Representation of Tax Dollars

Death and Taxes

mibi (the artist) says: Most people are unaware of how much of their taxes fund our military, and those aware are often misinformed. I hope this makes people think and ask questions. Why do we spend more on jets than we do on public housing? Why is the Endowment for the Arts so small? Whats with all this foreign military financing? Im sure you can come up with numerous questions of your own. Unfortunately i dont have any answers. Our leaders do. Your president, his cabinet and your congress person have these answers. Ask them for the answers or better yet, demand them.

DeathandTaxes.jpg

Windows XP runs on Intel Macs

When I first heard the announcement late last night that the Windows XP on intel Mac contest had been won, I wasn't too surprised. I had been expecting it, since there seemed to be a lot of evidence supporting that it should be possible. After reading the solution posted, I'm amazed by the elegance and simplicity of it -- the hack amounts to installing a boot loader, creatiing a couple of drivers and dlls for a Windows install CD and reburning the CD. It's not unlike what I used to do for dual booting Windows NT and 95.

I think that this new development is cool, and great for those who need to run applications on Windows now and then without needing a program such as VirtualPC, but I can't help feeling that there is a tremendous amount of space wasted on installing Windows on a Mac.

Now, I will admit that the way I use a computer is likely very different from most people. In my lifetime, I've owned more than a dozen different computers with a good half dozen or so being laptops. But since purchasing my Mac in 2002, I've found less and less of a need for having Windows around. (My PC functions solely for games).

Starcraft in My Sassy Girl

Last night I was reading the My Sassy Girl manhwa (which is a little different from the movie version of My Sassy Girl), when I came across something that should be familiar to Starcraft fans in Vol. 2: a Terran Wraith. I thought this was a pretty cool cameo appearance and I was further amused when Geon-Woo challenges Mushik Park to a game of Starcraft in My Sassy Girl Vol. 5.

The manhwa even pokes fun at itself later when the girl asks Geon-Woo what he thinks of Jun Ji Hyun (who plays the girl in the movie).

March 15, 2006

Roomba Frogger

I used to play Frogger when I was kid. Nothing like trying to get the frog across the busy street, leaping across the aligator invested river on logs to make it to the darkness under the bridge. They made a 3D version of Frogger a couple of years back, but that doesn't compare to the guy behind MAKE, who decided to create a Bluetooth enabled Roomba which he could control with his laptop. As if that wasn't enough, the Roomba would navigate the street more than 10 times before getting squished.

Stat Mongering

Since the beta test of Google Analytics is currently closed, I've been using mybloglog and the recently released Performancing to try and get a sense of my readership on the blog. The stats garnered so far seem to indicate that no one runs below 1024x768 res, and that sadly IE 6.0 outnumbers Firefox on a ratio of 2 to 1.

I scored 42.

On the Web 2.0 or Star Wars Quiz. This is likely due to me reading newsfeeds all day long about web development. I started first by first marking all the ones I knew as Star Wars. Then I marked all the ones that I knew were Web 2.0. To be fair, there's expanded universe names scattered within the quiz (the one I missed is likely expanded universe).

The Declining State of the Games Industry

Joystiq reports the following:

US console sales continue their nose dive since September; according to the research from Michael Pachter, "total U.S. console software sales for February were $340 million, down 13% compared to last year and lower than our $350 million estimate (down 11%)."

Meanwhile, EA announces a change in the game plan, choosing to:

  • Push the number of games based on internally created concepts above 50% of EA's total portfolio in the next 12 to 18 months, from about 30% today
  • Create at least one new franchise a year.
  • Aggressively snap up marquee talent.
  • Building a brand-new development studio in Montreal that will focus entirely on cooking up new, original titles.
  • Acquire independent studios.

The last game company that tried to break themselves away from doing licensed games and focusing on original IPs was Akklaim. Well, that was what they claimed, right before they released the Simpson's Crazy Taxi clone, amongst other licensed games. Akklaim then went back to doing licensed games, dropping their original game titles, and subsequently ending up bankrupt. Of course, take what EA says with a grain of salt -- EA is definitely not opposed to acquiring indie studios for the purposes of increasing their franchise portfolio. They acquired Origin for Wing Commander and Ultima, and they acquired Maxis for the Sim City franchise. They acquired Westwood for Command and Conquer. EA has always snapped up marquee talent (but usually by purchasing the talented indie studio), and starting up a new studio in Montreal is smart, given that the corporate conditions in Canada are even more favorable to the business than in the United States.

One more thing, as a note to all game publishers -- Hollywood isn't the answer. Hollywood has their own problems in creativity they've got to work out. I'll give any publishers a good hint to finding new original titles -- start up a bunch of new projects, give them a little money and see what sprouts up.

Game Retail Sales Now in their sixth month of decline.

Sci Fi Dating Site

This one is positively Brilliant. Trek Passions is a dating site for sci-fi geeks. I'm surprised someone didn't think of it sooner. Some of the personals are rather humorous, like this one:

Your basic Spock-like personality here, seeking a woman with a personality somewhere in the Deanna Troi to Subcommander T'Pol range. will consider B'Elana Torres to Kira Nerys types depending on extenuating circumstances. No tribbles, please.

On Rosetta

Before I return my MacBook Pro to Apple, I wanted to run a couple of quick tests on Rosetta using my G4 Powerbook and the MacBook Pro. My test data is in the extended, but first some broad sweeping generalizations about intel native, PPC native, and intel through Rosetta.
  • Running using Rosetta takes an extra thread.
    This makes sense, as the extra thread is the emulation layer.
  • Even if it is an Universal Binary (can run native on Intel), it will use more memory than a PowerPC running the same version of the same app.
    My one exception to this was Safari, but I suspect this is due to the number of bookmarks and such that I have loaded on my PowerBook's Safari, whereas my MacBook Pro is clean. This is a rather surprising find, as it means that Intels using Universal Binaries will require more memory than their PowerPC counterparts. With UBs using anywhere from 25% to over 300% of the real memory, it means a 1GB system, on average is roughly equivalent of a 784 MB PPC system (and in some cases, less than 784 MB)
  • Programs in the iLife suite and iTunes are sort of not running natively.
    This is the big shocker. They've been flagged as Universal Binaries, but their activity and resources suggests that they're actually PowerPC applications running through an Rosetta emulation layer. These programs can be identified using "Get Info" and seeing that "Open Using Rosetta" is not an option whereas on true Intel Native Universal Binaries, the option exists.
  • The amount of virtual memory that these new programs use is enormous.
    It's a good thing these new computers come with larger harddrives, because a certain amount is going to be necessary to handle all the virtual memory the system will use. For a heavy memory intensive app such as Maya (the largest memory hog I could find, Photoshop uses less than a quarter of what Maya does). As the Maya file gets larger, the virtual memory usage rises accordingly.

Maya 7 PLE on Intel 2.0 Ghz using Rosetta: 187.14 MB Real Memory, 1.66GB Virtual Memory, 4 Threads
Maya 7 PLE on PowerPC G4 800Mhz native: 140.32 MB Real Memory, 480 MB Virtual Memory, 3 Threads
33% more Real Memory used.

iTunes on Intel 2.0 Ghz native: 43 MB Real Memory, 373MB Virtual Memory, 4 Threads (can't turn on Rosetta for iTunes)
iTunes on PowerPC G4 800Mhz native: 12.35 MB Real Memory, 188 MB Virtual Memory, 3 Threads
348% more Real Memory used.

Quicktime
MacBookPro (native): 25.23 MB Real Memory 371.60MB Virtual Memory, 6 threads
MacBookPro (Rosetta): 36.24 MB Real Memory, 507.71 MB Virtual Memory, 7 threads
PowerBook G4: 19.62 MB Real Memory, 172.01 MB Virtual Memory, 6 threads
29% more memory used natively, 84% more used via Rosetta.

Safari
MacBookPro (native): 10.36 MB Real Memory 350.46MB Virtual Memory, 5 threads
MacBookPro (Rosetta): 23.39 MB Real Memory 453.64MB Virtual Memory, 6 threads
PowerBook G4: 11.18 MB Real Memory 122.47MB Virtual Memory, 5 threads
Universal Binary uses 8% less real memory, while Rosetta uses 109% of real memory.

Recent del.icio.us entries

I haven't been able to have del.icio.us bookmarks posted to the blog on a regular basis since February, and I do enjoy having the links cross-posted for future reference. The last hundred or so bookmarks are in the extended.

TIME.com Print Page: TIME Magazine -- Can This Man Save The Movies? (Again?)
Damn Interesting » Shortness of Dark
Will Wright and Spore - Google Video
Toyota, Honda must fess up to less vroom - 03/13/06 - The Detroit News
Toyota and Honda have been overstating horsepower on their vehicles by as much as 20hp.
Dungeon Runners
Sign up for Beta begins on April 14.
MacNN | Mac mini weathers 38hrs of attacks
O'Reilly Radar > Entrepreneurial Proverbs
Loot Locations: 0-20 - WOW Insider
Wired News: WoW Text Adventure
FORTUNE: Secrets of greatness: How I work - Mar. 7, 2006
Pwn - Wikipedia, the free encyclopedia
AWST STORY
Damn Interesting » Watch the Skies in the Year 52,007 A.D.
Apple - Pro/Photo - Vincent Laforet, pg.1
IDW Publishing
What if the transformers appeared in the age of steam rather than the modern age?
GMail Skins - Gmail Skinning (SkinGmail.com)
Own Your Del.icio.us Links! | SlashLinks
Encyclopodia - the encyclopedia on your iPod
Wikipedia on the iPod
broadband » Forums » Comcast HSI » SF/Oak Bay Area Comcast - Worst Service Ever
Why I will never use ComCast (or any other cable provider for internet) ever.
Science & Technology at Scientific American.com: Bacteria Turns Styrofoam into Biodegradable Plastic
Using Ruby on Rails for Web Development on Mac OS X
Buff and Brainy: Science News Online, Feb. 25, 2006
the drawings of Leonardo da Vinci
Fake model photography
BOXMAN fotologue: archives
FluidEffect
Great little flash site with photographs with before and after pictures of photo manipulations.
Blackhole Media - Noise
Adobe Open Source: Main Page
Dungeon Masters in Cyberspace - New York Times
Origami: Microsoft's 'OrPod' Alternative to the iPod? - Yahoo! News
Flickr: Foodography 2: Dairy
Tech makes us less productive, study says - Lifehacker
Macleans.ca | Culture | Vancouver developer looks to make video games without burning out staff
YouTube - De La Soul Feat. Double "Say I Gotta Believe"
CBS News | In 'Galaxies' Far, Far Away ... | February 22, 2006 19:36:52
Clickable Culture - The Lessons of 'World of Warcraft'
Gamasutra - Soapbox - "World of Warcraft Teaches the Wrong Things"
The Box O' Truth #16 - Level IIIA Armor
NSSTC News: Meida Advisory
Super Nintendo - As Good As It Gets
Free Computer Books, Tutorials, and Lecture Notes (http://computerbooks.web.com) - Game Development
Gamasutra - Feature - "Visual Look Development: A Case Study with Star Trek Online"
Bits of News - ABC Greenlights 'Masters of Science Fiction'
Heading East: 10 Semi-Obscure Mac Programs You Shouldn't Be Without
Saturday Morning Science: Elastic Water on the ISS
MMO startup making waves in game world - Yahoo! News
How to Start a 501c3 Nonprofit Organization - WikiHow
Mac Geekery - Remote Destruction of Data
It's like having an selfdestruct for your mac.
Blargon - New York Times
new york times gets majority of blogging vocab inaccurate
PlayOn: The Level 60 Game
Drunk Drivers' Penalty: Fine or Mahjong - Yahoo! News
Are player-driven games the future of digital gaming? : Page 1
World Series of Video Games coming to a city near you... maybe
LEGOd Video Games - a photoset on Flickr
Gamasutra - Study Shows Gaming Gender Equality in Asia
4 color rebellion » Happy 20th B-Day Link!
I feel old. Link is 20? Wow.
Interactive Playpen @SXSW
ASIFA-Hollywood Animation Archive Project Blog: Biography: J. Stuart Blackton
The first cartoon animated
Ron DeCorte's Notebook - TimeZone
Compact Childhood Museum - a photoset on Flickr
Read Go It Alone!
shahine.com/omar/ - How the Moleskine Rocked My World
Getting to Done: Communication - A little design goes a long way - Lifehacker
Running a Hatchery for Replicant Hackers - New York Times
Mac Prius
Mac in a Prius
Gaming Expert Ignored in ABC News Debacle
Following last Friday's news about the ABC News debacle surrounding the supposed dangers of DS Pictochat to children, ABC News was informed beforehand of the facts, but chose to ignore them and publish a misleading report clearly aimed at frightening pare
Indiana Jones 4 to follow 'Munich'
DVD Sales Push Serenity Over The Top - Slice of SciFi
Theater profits on Serenity put the film in the red, but DVD sales put Serenity in the black.
Fullauto Bookscanner - a scientist's toy box
This man, using LEGO bricks, made a fully-automatic bookscanner.
SPAM Alert: Fight Night 3 PSP Costs Privacy - Kotaku
EA extorts players for $2 for online play, or else pay the price by giving away personal info and receiving spam.
Recovering Scratched CDs | Hardware Secrets
How to fix scratched CDs with toothpaste
BBC NEWS | Science/Nature | Predators 'drove human evolution'
Guardian Unlimited | Science | Star 26 light years away could harbour alien life
How to negotiate better starting pay - Feb. 15, 2006
CNN.com - Obesity alarms traditionally slim Japan - Feb 15, 2006
MIT OpenCourseWare | OCW Home
minimiam
the real culinary photographers who use toys - they aren't russian after all.
塊魂2
flash based katamari damacy
Taipei Game Show 2006現地レポート
Ultima Online: Free Pizza and Soda
textually.org: Your Old Cell Phone Could Help Save a Gorilla
Russian toys working with food
This photographer uses tiny russian miniatures to show russians working in a food setting.