Matrix: Reloaded: I thought the original Matrix was a wonderful film -- lots of new concepts, a good combination of philosophy and action. The visual effects were stunning. I think in part, a large part of why the Matrix succeeded the way it did was because no one was expecting it to succeed. Matrix Reloaded is Matrix plus four years of technology.
The sequel suffers from the problem of over anticipation and needless hype. Everyone expected something that would make their head explode, but Reloaded is simply the bridge between the Matrix and Revolutions. I can see a lot of foreshadowing for the third film being set up with this movie. I also think that while the first is more accessible to the general public, the second is definitely more esoteric. Erin asked me after the movie why people laughed at a certain part, and the only explanation I could give was "it's a computer geek thing". I don't think a lot of people truly "got" the concepts behind the Matrix -- in every movie, there's a thematic question. In the first, the question is : "What is the Matrix?" The question in Reloaded is "What is Neo?" By the end of the movie, you have the answer, but you have even more questions.
There's even more things in Reloaded that I want to talk about, but writing about them would reveal way too much. I already feel awful about everything I've already said (although I know that most of my friends have seen it already). Just like there's a lot of cultural symbolism in a film like Spirited Away, Matrix Reloaded has a lot of symbolism and references that can't be appreciated without a firm grounding in anime, comic books, hong kong cinema, cyber-culture.
X2: While X2 is more entertaining, I think Reloaded is way more cerebral. I don't think X2 can withstand the repeated viewings test, whereas I believe Reloaded can.
E3. Damn, I'm glad it's over. I think E3 gets worse every year. Less and less games, bigger booths, louder music, games converging towards the generic instead of diversifying. Here are my top picks for the show. These will be different from what editors of gaming mags/sites pick since 1) they had more access than me, and 2) I don't give props to engine demos.
Best Booth: Nintendo
Even though the Nintendo booth was smaller than in previous years, the game selection there was one of the better ones of recent years with a good deal of innovative games. I expect great things from them.
Best GameBoy Advance Game: Advance Wars 2.
I just love these types of games. The strategy-puzzle genre has been largely absent from the last couple of generations of consoles, which is sad, because they were my bread and butter in the days of the Nintendo.
Most Noticeable Game missing from the Show: Star Wars Galaxies
Much hyped, but no show, even at the closed Sony Booth. This is never a good sign... especially if the game is supposed to make it out this year.
Most Innovative Game at the show: Nintendo's Pac Man game
In this game, one player gets to hold onto the GBA, and be Pac-Man, while the other three players are the ghosts chasing Pac-Man.
Worst Game Concept: American Idol
I couldn't tell if this was a button mash or a Karaoke game. Whatever the case, the idea is bad, bad bad. Can we vote this game off E3?
Top Three Game Concepts Overused at E3: First Person Shooters, Massively Multiplayer, Tomb Raider knockoffs.
Ugh. And people wonder why I'm so cynical about the future of games.
Upcoming Game Franchising:
Squaresoft: Final Fantasy-Anything
EA: Sim-Anything
Blizzard: Warcraft Anything
Tecmo: Dead or Alive Anything
Capcom: Megaman Anything
Konami: Metal Gear Solid: Anything
I had a pretty good time hanging out in L.A. and meeting up with people. I must say though, that one of the most memorable moments of my visit down here was playing Carcasonnes in the hotel bar while the Jewish Canters convention were whooping it up singing in the bar.