On studios and the future of productions

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Just had an interesting thought regarding a trend I've been noticing lately. When we were making Diablo II, we had a very small team and 5 years to make the game. That game was the pinacle of 2D graphics. To make a game with the same amount of content using 3d graphics takes substantially more man power and more time. But the encouragement these days seems to be a quick turnaround time for the game -- a shorter development cycle -- so instead of 5 years, you might have 18 month dev cycles with 3 times as many people working on the project. Is this the future? Short dev cycles that never give a idea a chance to mature?

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