Busting the 4th Wall in Games

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This awesome post from a gamer details the nonsensical nature of game environments in the upcoming Uncharted: Drake's Fortune game.


The basic idea behind the game is that they are somewhere in the Pacific Ocean on an island colonized by the Spanish some 400 years or so ago, in search of El Dorado. Using the preview clips of the movie, the gamer goes into incredible detail, and rips the environmental detail apart, revealing that an iron gate on 400-year old "lost" Spanish settlement just really shouldn't be there anymore.


When artists design a gameplay area, they often add details for the sake of filling the emptiness of the environment, without really considering why the object is there, and when they run of things to fill the emptiness with, they turn to crates as their last resort of lazy game design.

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This page contains a single entry by Michael Huang published on May 18, 2007 6:50 PM.

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