Zelda: Phantom Hourglass

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I started playing Zelda: Phantom Hourglass this this evening. In as much as Legend of Zelda: Twilight Princess on the Wii took advantage of the unique controller configuration of the Wii, Phantom Hourglass does the same with the stylus and touchscreen on the Nintendo DS. Instead of using the standard crosspad and buttons, the stylus becomes the way that Link moves and attacks on the screen. In addition, the use of the stylus allows one to jot down notes on the map,


The attack methods for the game seem very similar to that of Okami, in which a slashing motion of the stylus results in a slash, and a circular motion triggers a spin attack. Rolling, so far seems to be the most difficult maneuver in this game, requiring a little circle at the edge of the screen.

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This page contains a single entry by Michael Huang published on October 5, 2007 8:32 AM.

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